Teleport Send

Broadcast a value on a named channel without a visible wire.

Overview

The Teleport Send node broadcasts its upstream value on a channel (a short label like “A”, “B”, “C”). Any Teleport Receive node on the same canvas that is tuned to the same channel receives the value automatically — no edge drawn between them. This is a wireless edge: the canvas stays uncluttered while values travel across long distances or around complex subgraphs.

Each channel has a fixed color (A=amber, B=emerald, C=violet, D=red, E=cyan, F=pink) so paired Send/Receive nodes are easy to identify at a glance.

When to Use

Configuration

Field Type Default Description
Channel display A The channel this node broadcasts on. Set at creation time; shown with its color.
Channel Name text Optional human label for the channel (synced to all paired Receive nodes). Leave blank to use the channel letter.

The config panel also shows the list of Receive nodes currently tuned to this channel. Clicking a partner node pans the canvas to it.

Inputs & Outputs

Inputs: in — any upstream value (text, image URL, video URL, audio URL, JSON).

Outputs: out — the same value passed through (so you can also wire a visible edge from Send when needed).

Pricing

Free — no credits charged.

Pairing with Teleport Receive

  1. Add a Teleport Send node and note its channel letter and color.
  2. Add one or more Teleport Receive nodes.
  3. In the Receive node’s config panel, use Switch Channel to select the matching channel.

All Receive nodes on the same channel receive the value the Send node produces during execution.

Tips