Teleport Receive
Receive a value from a Teleport Send node on the same channel, without a visible wire.
Overview
The Teleport Receive node listens on a named channel and receives whatever value a matching Teleport Send node broadcasts during execution. No visible edge connects them — the canvas stays clean while values travel across long distances. Multiple Receive nodes can listen on the same channel simultaneously.
Each channel has a fixed color (A=amber, B=emerald, C=violet, D=red, E=cyan, F=pink) matching its paired Send node.
When to Use
- Receive a shared prompt or image URL broadcasted from a Send node on the other side of a large canvas
- Fan-out a single value to multiple independent branches without drawing crossing edges
- Consume a value inside a deeply nested part of the workflow where a visible edge would be impractical
Configuration
| Field | Type | Default | Description |
|---|---|---|---|
| Channel | display | A |
The channel this node listens on. |
| Switch Channel | select (post-add) | — | Choose a different channel (from existing Send nodes on the canvas). Only visible when at least one Send node exists. |
| Channel Name | text | — | Optional human label. Synced with the paired Send node — editing here also updates Send’s label. |
The config panel also shows the Send node broadcasting on this channel. Clicking the partner node pans the canvas to it.
Inputs & Outputs
Inputs: in — optional; allows wiring a visible edge in addition to the wireless channel (pass-through).
Outputs: out — the value received from the matching Send node (or from the in handle if wired).
Pricing
Free — no credits charged.
Pairing with Teleport Send
- Add a Teleport Send node — it starts on channel A.
- Add a Teleport Receive node — it also defaults to channel A (already paired).
- To use a different channel, open the Receive node’s config panel and select a channel from Switch Channel.
Tips
- A Receive node that has no matching Send on its channel will produce an empty value at execution time — make sure channels are paired correctly.
- Use Switch Channel to re-point an existing Receive node to a different Send without deleting and recreating it.
- Teleport edges are fully equivalent to visible edges in the DAG execution engine — execution order and data flow are identical.
- Channel names are cosmetic only. Rename them to describe what is being transmitted (e.g., “Hero Prompt”, “Reference Image”) for readability.