Teleport Receive

Receive a value from a Teleport Send node on the same channel, without a visible wire.

Overview

The Teleport Receive node listens on a named channel and receives whatever value a matching Teleport Send node broadcasts during execution. No visible edge connects them — the canvas stays clean while values travel across long distances. Multiple Receive nodes can listen on the same channel simultaneously.

Each channel has a fixed color (A=amber, B=emerald, C=violet, D=red, E=cyan, F=pink) matching its paired Send node.

When to Use

Configuration

Field Type Default Description
Channel display A The channel this node listens on.
Switch Channel select (post-add) Choose a different channel (from existing Send nodes on the canvas). Only visible when at least one Send node exists.
Channel Name text Optional human label. Synced with the paired Send node — editing here also updates Send’s label.

The config panel also shows the Send node broadcasting on this channel. Clicking the partner node pans the canvas to it.

Inputs & Outputs

Inputs: in — optional; allows wiring a visible edge in addition to the wireless channel (pass-through).

Outputs: out — the value received from the matching Send node (or from the in handle if wired).

Pricing

Free — no credits charged.

Pairing with Teleport Send

  1. Add a Teleport Send node — it starts on channel A.
  2. Add a Teleport Receive node — it also defaults to channel A (already paired).
  3. To use a different channel, open the Receive node’s config panel and select a channel from Switch Channel.

Tips