Node Presets

A preset is a named snapshot of a node’s configuration — its prompt, model, provider, and all parameter/input fields. Save a configuration once, then load it onto any node of the same type in one click. Presets make it easy to reuse a “look” or a use-case setup across your workflows.

Presets work for every node type in the editor, and any new node type gets them automatically.

Factory vs. custom presets

Generate Image factory catalog

Generate Image ships a large curated catalog organized into folders, with multiple variants of the same idea:

Folder Examples
Reference Sheet (connect a photo) Character Board, Pose Board, Location Board, Product Board, Outfit Board, Scene Board, Creature Board, Vehicle Board, Food Board, Mascot Board, Pet Board — dense multi-panel reference sheets generated from one connected photo; reuse the board as a reference in later generations for consistency
Cast & Consistency (connect photos) Character Reference Grid (clean 4-angle identity grid, no decorations), Cast Mega Grid (one labeled sheet for 2–4 connected characters), Cast Scene (stage the cast referencing them by name) — sterile neutral-background grids built to be fed back as identity references
Edit by Name (two-step recipe) Label Elements (returns the connected photo with numbered callout labels) → Apply Named Edit (edit elements by their label name; labels removed from the result)
Photography & Cinematic Cinematic Still / Widescreen (21:9), Studio & Golden-Hour Portrait, B&W, Macro, Food, Aerial, Landscape
Characters Character Sheet family — Turnaround (3-view), Action Poses ×4, Expressions ×6 / ×16, Outfit Variations, With Text Labels, Chibi — plus Portrait, Full-Body Hero, Creature, Avatar
Product & Commerce Product on White, Lifestyle, Flat-Lay, Packaging / Device Mockup, Beauty Hero
Branding & Logos Wordmark / Emblem / Mascot logo, App Icon, Monogram
Marketing & Social YouTube Thumbnail, Instagram Post, Story/Reel, Ad Creative, Quote Card, Web Banner
Print & Posters Movie Poster, Event Poster, Book Cover, T-Shirt/POD, Die-Cut Sticker, Album Cover
Illustration & Art Styles Anime, Comic, Manga, Watercolor, Oil, Flat Vector, Isometric, Pixel Art, Pixar-3D, Coloring Page, Tattoo Flash, Concept Art
Handmade & Stop-Motion Claymation Scene, Needle-Felt, Sock Puppet, Cardboard Diorama, Embroidered Art, Faux-Food (Clay) — tactile crafted looks held by an in-prompt “NOT digital CG, NOT a 3D render” clause
Film & Storyboard Storyboard Frame, Cinematic Keyframe, Matte Painting, Mood Board Tile, Establishing Shot
Architecture & Interiors Exterior, Interior, Real Estate Hero, Skyscraper
Icons, Game Assets & Textures Game Icon, Seamless Texture / Pattern, Emoji Set, Pixel Sprite
Portrait Transformations (needs a reference photo) Timeless Soul age progression (Five Ages, Three-Age Triptych, B&W), Decade Timeline (‘80s–2020s), Four Seasons, Times of Day, Sports Jersey Portrait

Each preset pre-selects the best provider and aspect ratio for its job (e.g. text-strong models for logos and thumbnails) — for boards and grids those defaults are backed by a head-to-head provider experiment, written up in the Reference Boards Guide — and includes {placeholder} slots in the prompt — fill them in (for example {character description} or {brand}) before you run. Placeholders now support default values with the {token || default} syntax (e.g. {brand || a modern tech startup}), so a preset renders into a sensible image even if you run it unedited — the fallback is used until you type your own value (shipped in PR #3250).

Selective stylization (“make the person a cartoon but keep the background photoreal”) is a transform effect. The Stylized Subject folder ships Cartoon Person · Real World, Caricature · Real Photo, Anime Person · Real Background, Real Person · Cartoon World, and Claymation · Real Set. It appears on both Generate Image (connect a reference image so the model edits it) and Modify Image — the two share one catalog while Modify Image is being phased out in favor of Generate Image.

Portrait Transformations are also reference-photo transforms. The Timeless Soul age progression rebuilds the person in a connected reference into a single studio composite showing them at several ages (5, or 3 for the triptych), lined up shoulder-to-shoulder. The look rides on an identity-lock clause — same eyes, brow, nose, ears, and bone structure across every figure, so it reads as one person aging rather than several different people. Feed it a clean, front-facing, evenly-lit portrait for the tightest identity. The same identity-lock drives the sibling presets: Decade Timeline (aging + period-accurate styling across the ’80s–2020s) ages the subject, while Four Seasons and Times of Day hold the subject at one age and vary only wardrobe/lighting.

Generate Video factory catalog

Generate Video ships a cinematography-driven catalog. Camera moves are written as composable prompt fragments (you can stack them), and each preset pre-selects a fitting provider + aspect ratio

Folder Examples
Camera Moves Slow Push-In, Dolly Out, 360° Orbit, Arc, Crane Up, Tracking Follow, Slow Pan, Tilt-Up Reveal, Whip Pan, Dolly Zoom (Vertigo)
Shot Types & Angles Establishing Wide, Medium, Close-Up, Macro, Low-Angle Hero, Overhead Top-Down, FPV Drone
Cinematic & Specialty Handheld Doc, Slow Motion, Timelapse, Hyperlapse, Bullet Time, Rack Focus
Social & Reels (9:16) Vertical Hero, Talking Head, Product Reveal, Trend Quick-Cut, POV Walk
Product & Ads Product Hero, 360 Spin, Liquid Splash, Unboxing, Lifestyle Ad
Motion Graphics & Logo Logo Sting, Title Reveal, Particle Background, Loop Background
B-Roll & Nature Clouds Timelapse, Water Slow-Mo, Forest Drift, Aerial Landscape, Ocean Loop
Animation & Style Anime Motion, 3D Cartoon, Claymation, Living Watercolor
Looping & Backgrounds Subtle Motion, Living Wallpaper
Viral & Effects (best with an input image) Frozen in Ice, Superhero Transformation, Elevator Doors Reveal, POV Skydive, Underwater POV
Scene Recipes (board-driven · Step 2) Viral Meteor Scene, Cartoon Short · Opening / Chase / Resolution, Two-Character Dialogue, Disaster Reveal, Chase Scene — beat-scripted Seedance-2 scenes with native audio and quoted-line lip-sync; connect your Reference Sheet boards / Cast & Consistency grids (from Generate Image) as reference images so every character stays on-model. Chain multi-scene shorts with Combine Videos’ Seamless Join (One-Shot)

Music factory catalogs

Both music nodes ship presets organized along the three axes professional libraries use — Use-Case, Mood / Score, and Genre:

Voice, sound & text catalogs

Script, vision & voice catalogs

Image edits (shared with Modify Image)

Beyond Stylized Subject, the transform catalog adds an Edits folder — Remove/Replace Background, Colorize, Restore Old Photo, Relight, Restyle, plus two Doodle Overlay presets (hand-drawn felt-tip marker doodles layered on top of the photo while every pixel underneath stays unchanged — one max-control white-and-yellow variant, one loose expressive variant; doodles never cover faces) — available on both Generate Image (with a connected reference image) and Modify Image. Generate Image also gained a Diagrams & Infographics folder (Blueprint, Infographic, UI / App Mockup, Flowchart, Chart, Timeline).

Voice Changer factory catalog

Voice Changer ships Revoice Styles — Faithful (Natural), Clean & Stable, Expressive, Studio Clean — tuning stability / similarity / style and background-noise removal for the target voice.

Captions factory catalog

Add Captions ships Caption Styles — Clean Subtitles, TikTok Bold, Karaoke Highlight, Word Pop, Bouncy Captions, Word Highlight, Top Banner — each pre-selecting the caption style, position, font size, and color.

Video restyle factory catalog

Video to Video ships Restyle Looks — Anime, Claymation, Cyberpunk Neon, Oil Painting, 3D Animated, Watercolor — each a restyle prompt (the original motion is preserved) on a video-restyle provider.

Combine Videos factory catalog

Combine Videos ships Joins & Transitions: Hard Cut, Crossfade, Dissolve, Fade Through Black, and — the headliner — Seamless Join (One-Shot).

Seamless Join (One-Shot) fixes the frame jump you get when you stitch continuous shots — start/end-frame storyboards, or a clip extended with Seedance-2 “extend the scene”. Those clips share a near-duplicate boundary frame that reads as a hitch. The preset keeps a hard cut (so the result still looks like one continuous take, not a dissolve), trims 4 frames off each clip’s end and 3 off each start to drop the artifact frames, and applies an equal-power audio crossfade to hide the audio seam. Connect your clips in order and run.

Motion Graphics factory catalog

Motion Graphics ships 22 presets across six folders, all targeting the Lottie engine (the LLM authors a complete Lottie animation with named, editable slots). Each preset is a rich art-direction brief that pre-selects a fitting aspect ratio, duration, and background, and ends by naming the stable slots it exposes — so after generating you can re-color and re-caption for free (no credits, no regeneration), and those same slots surface as editable fields when the node is added as an input in a published app. Overlay presets ship a transparent background (#00000000) and say so in the brief; standalone presets (title cards, intro, countdown, looping backgrounds) set an opaque dark background. Text slots carry placeholder copy (e.g. “Jane Doe”, “SUBSCRIBE”) for you to retype.

Folder Presets
Titles & Text Lower Third, Title Card, Kinetic Typography, Quote Card, End Card (CTA)
Intros & Logos Logo Sting, Channel Intro, Countdown
Social & CTA Subscribe Reminder, Like + Follow Bug, Sale Badge, Story Highlight
UI & Icons Loader / Spinner, Success Check, Error Cross, Progress Bar, Notification Pop
FX Overlays Confetti Burst, Sparkle Shimmer, Speed Lines
Backgrounds Gradient Blob Loop, Geometric Pattern Loop

Selecting a preset overwrites the node’s prompt and canvas settings (engine, aspect ratio, duration, background) and clears any previously generated plan — so the old animation never lingers under the new prompt. Run the node to author the animation, then tweak its slots. (These presets target the Lottie engine; for the Classic/elements engine, describe your look directly in the prompt.)

Lottie Overlay factory catalog

Lottie Overlay ships 13 placement/timing presets across four folders. The Connected Graphic folder is built for the graphic wired into the node’s lottie input (typically a Motion Graphics node’s authored Lottie) — overlay it centered with custom timing, stretch it full-canvas (the right placement for lower thirds / titles authored on a full transparent canvas), open or close the video with it, pin it as a looping corner bug, or pop it in like a reaction sticker. The other folders drive the built-in overlay catalog: Celebration & FX (Celebration Moment, Grand Finale, Ambient Particles), Reactions & Social (Heart Reaction, Hype Combo), and Emphasis & UI (Point It Out, Success Beat).

Every prompt is written with {variable || default} slots for its levers — e.g. {start time || 1 second}, {corner || bottom-right}, {play mode || once at its natural duration}. Three ways to use them:

  1. Run unedited — each variable falls back to its default.
  2. Type over a token — replace {start time || 1 second} with 3 seconds.
  3. Wire a node whose label matches the variable name (e.g. a Text node labeled start time) — its output fills the slot at run time, so a published app or upstream logic can drive the timing.

Presets deliberately do not set the node’s Duration — the overlay plan timeline should track your source video, so the node’s own duration/FPS settings stay untouched when you apply one.

Using presets

Every configurable node has a preset dropdown in two places:

Until you pick one, the trigger shows a muted PRESET hint. The menu puts your own presets (“My Presets”) at the top, then the read-only Factory catalog below. Any presets you star surface in a “Favorites” band at the very top so you can reach them without opening folders — the band stays hidden until you favorite something. Open the dropdown to:

The dropdown appears automatically on any node that has configurable settings. Nodes with no settings (such as sticky notes) and asset nodes (Character/Location/Object) don’t show it.

Favorites — click the star on any preset row (factory or custom) to favorite it. Your favorites collect in a band at the top of the dropdown, hidden until you have at least one, so the presets you reach for most are always one click away.

Organizing presets

Click Manage presets… in the dropdown to open the management dialog, where you can organize your custom presets:

In the dropdown, your custom folders show as collapsible rows and sections as inline headers, in the order you set. A Favorites band sits at the very top — it spans both your custom presets and factory presets, and is hidden when you haven’t favorited anything. Below it, your presets appear first (the My Presets section); then the read-only Factory section’s category folders (collapsed by default so you can scan them at a glance). Searching flattens everything into a single filtered list.

What a preset captures

A preset stores the node’s reusable configuration — prompt, model, provider, aspect ratio, resolution, quality, seed, voice, style, numeric parameters, and so on.

It deliberately does not store:

Because a preset applies the provider and its dependent settings together, switching to a preset built for a different provider just works — any setting that doesn’t apply to the new provider is adjusted automatically.

Export / import format

Exported files are versioned JSON:

{
  "kind": "nodaro.node-presets",
  "version": 1,
  "exportedAt": "2026-06-05T12:00:00.000Z",
  "presets": [
    {
      "nodeType": "generate-image",
      "name": "Cinematic Portrait",
      "description": "Moody, shallow-depth portrait look.",
      "data": { "provider": "nano-banana-pro", "aspectRatio": "9:16" }
    }
  ]
}

On import, any preset whose name already exists for that node type is kept by appending “(imported)” to its name, so importing never overwrites your existing presets.

Programmatic access (API / SDK / CLI)

Presets are also readable programmatically (creating/editing stays in the editor for now):

A preset’s data is captured node config — apply it by merging data into a node when you build a workflow.