Render Quality
Pick a render-pipeline preset from a 24-entry catalog (raytracing, octane, unreal, blender, …). Emits a render-quality prompt fragment.
Overview
The Render Quality parameter node nudges the AI model toward a specific rendering pipeline aesthetic — physically-based raytracing, Octane, Unreal Engine, Blender Cycles, hand-drawn, low-poly, etc. Useful for nudging the model toward CG/3D output looks rather than photographic ones. Injected into the consumer’s prompt via the cinematography handle.
Configuration
| Field | Type | Default | Description |
|---|---|---|---|
| renderQuality | string | "raytracing" |
Catalog entry id (e.g. "octane", "unreal"). |
| Pre Text | text | empty | Free-form text prepended to the composed hint. |
| Post Text | text | empty | Free-form text appended to the composed hint. |
Catalog (24 entries)
Examples: raytracing, path-tracing, octane, vray, arnold, redshift, unreal-engine, unity, blender-cycles, blender-eevee, keyshot, houdini, low-poly, voxel, nurbs, hand-drawn, painterly, procedural, …
Inputs & Outputs
Inputs: in — optional upstream parameter input.
Outputs: out — composed prompt-hint clause, consumed by downstream AI nodes via their cinematography handle.
Common Use Cases
- Product visualization (raytracing, octane, vray).
- Game-engine looks (unreal, unity).
- Artistic CG (low-poly, voxel, painterly).