Material

Pick a material from a 66-entry catalog (silk, leather, metal, glass, marble, …). Emits a material-descriptor prompt fragment.

Overview

The Material parameter node describes the dominant surface or substance featured in a generation — silk, leather, brushed metal, frosted glass, marble, velvet, etc. Each entry encodes light-interaction behavior (specular, matte, refractive, translucent). Injected into the consumer’s prompt via the cinematography handle.

Configuration

Field Type Default Description
material string "silk" Catalog entry id (e.g. "leather", "marble").
Pre Text text empty Free-form text prepended to the composed hint.
Post Text text empty Free-form text appended to the composed hint.

Catalog (66 entries across categories)

Category Examples
Fabric silk, satin, velvet, linen, denim, wool, cashmere, tulle, lace, mesh
Leather / Hide smooth-leather, patent-leather, suede, snakeskin, crocodile
Metal polished-steel, brushed-aluminum, gold, copper, chrome, rusted-iron
Glass / Stone clear-glass, frosted-glass, stained-glass, marble, granite, obsidian
Wood / Earth oak, mahogany, bamboo, terracotta, clay, sand
Synthetic plastic, latex, vinyl, rubber, foam, holographic-film

Inputs & Outputs

Inputs: in — optional upstream parameter input. Outputs: out — composed prompt-hint clause, consumed by downstream AI nodes via their cinematography handle.

Common Use Cases

See Also