Character FX
Apply a character-driven effect (transformation, power, body modification, face FX, or subject-bound aura) to the subject of a connected AI video node.
Overview
The Character FX parameter node defines an effect that happens TO or AROUND the subject of an AI-generated video clip — the character transforms into something (werewolf, cyborg, vampire), demonstrates a fantastical power (fire-breathe, levitation, telekinesis), grows a body part (wings, horns, tentacles), shifts their face (oni mask, glowing eyes, X-ray), or is surrounded by an aura (paparazzi flashes, money rain, saint glow). The effect is described as natural-language prompt text and injected into the consumer video node’s prompt.
The distinguishing feature from other parameter pickers: when a character/face/object/location ref is wired to the node’s target input handle, every occurrence of "the subject" in the prompt is globally substituted with the ref’s display name. So [Character: "Aria Voss"] → target + werewolf becomes "Aria Voss transforms into a werewolf — fur sprouts across the skin..." instead of "the subject transforms...".
Configuration
| Field | Type | Default | Description |
|---|---|---|---|
| Character FX | multi-select | "auto" |
Catalog entry id, or array of 1-2 ids for compound effects (e.g., ["werewolf","fire-breathe"]). |
| Position | select | "auto" |
Where in the clip the effect occurs: auto / start / middle / end / full. |
| Duration | select | "auto" |
How long the effect lasts: auto / instant / short (~1s) / medium (~2s) / long (~3s). |
| Intensity | select | "auto" |
Energy/character of the effect: auto / subtle / natural / dynamic / crazy. |
| Pre Text | text | empty | Free-form text prepended to the composed hint. |
| Post Text | text | empty | Free-form text appended to the composed hint. |
All four enum fields default to auto, which contributes no prompt text.
Catalog (57 entries across 5 categories)
| Category | Examples | Theme |
|---|---|---|
| Transformation (14) | werewolf, vampire, cyborg, ghost-form, statue-stone, liquid-metal, animalization, gorilla-form, mystification, gas-form, diamond-skin, agent-reveal | Subject becomes a different entity |
| Power & Ability (12) | fire-breathe, ice-breathe, air/water/earth-bending, lightning-hands, levitation, telekinesis, invisibility, hero-flight, super-speed, soul-departure | Subject demonstrates a fantastical ability |
| Body Modification (9) | wings-grow, horns-grow, tail-emerge, tentacles-emerge, extra-eyes, head-explode (PG-13), head-off, spiders-from-mouth, skin-surge | Parts of the subject change, emerge, or leave |
| Face & Expression (8) | horror-face, oni-mask, glowing-eyes, floral-eyes, bloom-mouth, x-ray, agent-snap (sunglasses), visor-x | Face contorts, mask materializes, or eyes change |
| Aura & Ambient (14) | paparazzi, money-rain, color-rain, saint-glow, fire-aura, frost-aura, shadow-aura, electricity-aura, sparkles-around, fairies-around, objects-orbit, petals-around, glow-trace, tattoo-animation | Environmental FX bound to the subject |
Two defaults round out the catalog: auto and none.
Multi-pick
Up to 2 effects can be selected and compounded. The composer runs subject substitution per id, then joins with ", and ". Examples:
["werewolf", "fire-breathe"]with target"Aria"— Aria transforms AND breathes fire.["wings-grow", "glowing-eyes"]with target"Marcus"— Marcus grows wings AND his eyes ignite.
Target ref name substitution
The single input handle (target) accepts any of:
- Character ref (
data.characterName→ name) - Face ref (
data.faceName→ name) - Object ref (
data.objectName→ name) - Location ref (
data.locationName→ name)
The fallback chain is: characterName ?? faceName ?? objectName ?? locationName ?? undefined. If target is unwired, every "the subject" in the prompt stays as "the subject" and the AI model fills in based on whatever subject is in frame.
Worked example with werewolf, position=middle, duration=long, intensity=dynamic, [Character: "Aria Voss"] → target:
“Aria Voss transforms into a werewolf — fur sprouts across the skin, fangs and claws extend, the snout elongates, eyes glow yellow, body re-shapes with visible muscle and bone movement under the skin, clothing tears, the effect occurs in the middle of the clip, manifesting over approximately 3 seconds, with dynamic energy and assertive flourish”
Inputs & Outputs
Inputs:
in— optional upstream parameter input.target— optional, accepts a character / face / object / location ref node for subject name substitution.
Outputs:
out— composed prompt-hint clause, consumed by downstream AI video nodes via theircinematographyhandle.
Supported Providers
No direct provider call. Compatibility with downstream AI video providers:
| Provider | Compatibility |
|---|---|
| VEO 3.1 | Best for transformations + powers; coherent multi-frame morphing |
| Kling 2.1 / Kling Master | Strong for body-mod + aura effects |
| Hailuo Standard / 2.3 | Good for face/expression + auras; transformations degrade |
| MiniMax | Limited transformation quality; auras work well |
| Seedance / Bytedance Lite | Hit-or-miss on transformation; auras reliable |
Some effects (gas-form, liquid-metal, X-ray) are temporally complex and degrade noticeably on cheaper models. Prefer VEO 3.1 or Kling for those.
Best Practices
- Wire a character ref to
targetfor explicit subject naming — produces more grounded, character-consistent prompts. - Multi-pick (up to 2) for compound effects: transformation + power (werewolf + fire-breathe), body-mod + face (wings + glowing eyes).
- For 3+ compound effects, wire two Character FX nodes in parallel into the consumer’s
cinematographyhandle. - Pair with Camera Motion for choreography: e.g., Hero Flight effect + crash-zoom camera motion.
- Set
intensity: crazyfor music-video moments where exaggeration is the goal;subtlefor restrained narrative use.
Common Use Cases
- Cinematic transformation arcs in AI-generated reels (werewolf, vampire, ghost-form).
- Action sequences with elemental powers (fire-breathe, lightning-hands, water-bending).
- Music video aura effects (money-rain, paparazzi, fire-aura, sparkles).
- Horror/supernatural moments (spiders-from-mouth, extra-eyes, oni-mask).
- Sci-fi reveals (cyborg, agent-reveal, X-ray, visor-x).
Tips
- The composer rewrites
"the subject"globally — apostrophe-s constructions like"the subject's body"become"Aria's body"naturally. - The
autoandnoneentries have empty prompt hints — they contribute nothing and are silently filtered from multi-pick selections. - The Character FX node is automatically suppressed for still-image consumers (Edit Image, Image-to-Image, Generate Image) — character transformations are inherently temporal.
- Each catalog entry includes a lucide-react icon in the picker grid (🐺 werewolf, 🔥 fire-breathe, 🎭 oni-mask, 👁️ extra-eyes, etc.) for quick visual identification.
Distinction from action-fx
- Character FX — the SUBJECT does/becomes X: “the subject transforms into a werewolf”, “the subject breathes fire”.
- Action FX — environmental events: “an earthquake hits the scene”, “lightning strikes the building”.
When in doubt: if the effect requires a character as the focal point, use Character FX. If it would make sense in an empty room, use Action FX. Both can be wired in parallel into the same consumer.
See Also
- Transition — for visual transitions between frames or shots (different from effects on a subject).
- Character — the ref source for
targethandle. - Camera Motion — pairs well with Character FX for choreography.