Object/Props Asset

Create a reusable object or prop asset with angle, material, and variation sets — or choose an existing object from your Library or the Public Gallery.

Overview

The Object node creates a persistent object asset with a base image and multiple variation categories. Objects can be viewed from different angles, rendered with different materials, and generated in visual variations. You can either build a new object or bind the node to an existing one from your Library or the Public Gallery. Objects are stored per-project in the database and can be referenced by scene nodes for consistent placement across compositions.

The Canvas Node

Alongside the existing ⬡ Studio button, the Object node shows a Choose existing button that opens the Asset Picker to bind the node to an object you already have. Once an object is bound, this button becomes Replace — use it to swap in a different object.

Configuration

Field Type Default Description
Name string "" Object name.
Description string "" Detailed text description of the object’s appearance, size, and features.
Category enum "other" Object category. Options: furniture, vehicle, weapon, food, clothing, electronics, nature, tool, other.
Style enum "realistic" Visual style. Options: realistic, anime, 3d-pixar, illustration.
Reference Image image URL "" Optional uploaded reference image to guide the object’s appearance.
Choose from Library / Gallery button (row) Opens the Asset Picker to bind the node to an existing object. Becomes Replace from Library / Gallery once an object is bound — use it to swap in a different one.

Asset Categories

Category Status Field Description
Angles anglesStatus Multiple viewing angles of the object.
Materials materialsStatus The object rendered in different surface materials and textures.
Variations variationsStatus Visual variations of the object (color, size, wear, etc.).

Choosing an existing asset

Instead of creating a new object, you can bind the node to one you already have. Open the Asset Picker from either the Choose existing button on the canvas node or the Choose from Library / Gallery row in the config panel. The picker has two tabs:

This works both for an empty node (first-time selection) and to replace an object that’s already set — once an object is bound, the buttons read Replace / Replace from Library / Gallery. Binding or replacing carries the full object (base image plus every variation bucket — angles, materials, and variations), so downstream nodes immediately use the new object.

In two more cases the picker helps you avoid clutter:

Inputs & Outputs

Inputs:

Outputs:

Common Use Cases

Tips